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Title: Times to Remember

Hasbro International
Number of players: 2 teams

Times to Remember

2 sets of 7 timeframes and a framekeeper, 2 timewheels, 230 doublesided questioncards with a cardholder and a special die.



The goal: The dice decides from which category a question is read. The answer is always a year. Both teams place 1 of their timeframes on the timewheel, depicting a timeperiod. Then both teams show their guess and if the correct answer is in that timeperiod, the team loses the timeframe. The team which loses all their timeframes has won the game.

Timeframes and timewheels: Each team has 7 different timeframes. The smallest has a width of 1 year, the biggest can contain 7 years. These timeframes are placed on a timewheel and show a timeperiod. The timewheels contain the years from 1950 until 1990+. 1990+ means all the years from 1990 and further.

Questions: The questions are divided in 5 categories: News, Movie, Music, Television, Miscellanies. Some examples (from the Dutch version):

The answers can be found at the bottom of this page.

Draw: If both teams lose their last timeframe at the same time, a draw-round will be played. Both teams get all their timeframes again and play proceeds. The first time a team doesn't lose a timeframe while the other team does, it loses the game.

The end: As soon as one team loses all the timeframes, while the other time still has timeframes, that team has won the game.

Valuation: A nice game to play with a large group of players. On parties for example the men against the women. But also 1 on 1 makes it a nice game. With most of the questions you probably know about when it happenend, but very often it seems just 1 year later or earlier ! Very frustrating, but that makes it quite nice to play again. The rules are very simple, so everyone can play it at once and even while playing you can lose your attention for a while, without hurting the game really. A little problem is perhaps that losing the last timeframe can be very longlasting and become boring. Nice !

Strategy: The most important question is which timeframe you use. The sooner you lose your small timeframes, the better. But if you try to lose your small timeframes and everytime you don't succeed, than you will get behind the other team, which loses their bigger timeframes. You can guess the year by thinking about other events. For example: when the question is about a movie, perhaps you can remember that you've seen it in you graduation year. Other easy to remember events are date of birth or date of death of relatives. But you can also base your guess on other question from before. Perhaps you know that the event must have been before the event in the last question. It sounds easy, but soon you will notice that losing the last timeframe can be very frustrating.

Variant: If the game takes too long to finish, than you can give the teams the oppotunity to chose the question from the next card, instead of using the die to decide.

Answers: 1984, 1988, 1971, 1976, 1950.

Spelmagazijnby Ronald Hoekstra - 1999