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Title: Mindpower
Design:
Arthur van Schaik en Paul van der Zande
Producer:
Jumbo
Number of players: 2 to 6

Mindpower

(13K)

Components:
a colourful gameboard, 336 questioncards, 7 pawns, 4 picturecards (and a little card) and a die.

(19K)

the game components

Goal: Be the first to gain 16 points with memory-assignments.

Preparation: Every player gets a pawn to keep track of his score in the middle of the board. The questioncards are sorted by colour. You have to arrange paper and pencil, which are used during the game. For each player you decide the game level: easy, normal, difficult. (This isn't seen much with other games !) Now you can start the game.

Gameturn: You throw the die and move the common pawn along the track. This pawn shows what kind of question you get. By answering this question correct, you earn point. The first one to earn 16 points wins the game, unless he loses the final assignment.

(4K)

Different squares:

(4K)

Red questions:

(4K)

I will give some examples of the cards in the game. At the bottom of the page you will get the opportunity to answer the questions. Will you succeed without looking back ?

  1. What word is missing ? Farm animals: Chicken, Rabbit, Horse, Sheep, Pig, Cow, Goat, Cock.
  2. Swahili lessons: haba = a little; maziwa = milk; shoto = lefthanded; bohari = department-store
  3. That's the question. Who danced with whom ? Mrs. Pietersen danced the first dance with the host. The last dance she was with her own husband on the dancing floor. Mr. Lubberding danced with mr. Spoel. Mr. Pol danced with mrs. Kroos.

To the questions.

(4K)

The end: As soon as someone gets 16 points, he can try the final game (or games) in the next round. This is a picturegame. Depending on your gamelevel a number of pictures are shown. You get 30 seconds to look at them. Then one of the players covers one of them. If you know which one, you win MindPower.


Valuation: I haven't played the game yet. I'm very eager to try it. A number of ideas in this game are very original. I like the possibility to play at your own level. And there are the delayed questions. I haven't seen that in other games. As soon as I played it, I will write some more...

By now I've played the game once, with 2 players. It plays nice, but I think it's much better with more players. With 2 players you get the delayed question much to soon and it becomes rather 'easy'. The different categories challenge your memory on different levels and some categories fit better with one player than the other. You have to keep your mind working all the time, but that is no problem, it's fun. Even with two players there is time for laughter, while trying to make it as difficult as possible to the other player when you have to think of another security code for the next yellow question of perhaps a list of colours. The score track in the middle of the board is much to small. I should have been bigger, even with two players. I'm looking forward to play this game with more players, because I think it's fun.

I have played the game a few times with more players. It makes it different from playing with two. I noticed that the distribution of the different questions isn't balanced. There are only a few people who get some red questions. Some people get a lot of yellow questions, but don't get the change to answer them and the other people get to the green squares, but they don't have any yellow questions. While there are so little red questions taken, there are only a few categories that are used during the game. Too bad, because they are so nice. There should have been more red spaces. And perhaps you can change the rule for green spaces. If you land on a green space and you don't have any yellow card, you get a new one.

After a few games, the picturegame is going to be easy. You'll recognize all of them. It would have been nice if the picture were all cut loose, so you couldn't remember the combinations. If you make a little 'story' of every row of pictures, it's easy to remember them. For example: 'driving your girlfriend home' if you see a girl, a car and a house. If them car is covered, you see the girl and the house and you'll easily remember the car, even in the next game.

Remarks: With this game you can train your memory while playing. In the beginning it will be difficult I think, but the more often you play the game, the easier it goes. In the gamerules there's a little story about the different parts of the mind you use in the game. There's a good example of memory by association. Image you have to go to the department-store to buy chicken and soap and afterwards you have to look for a present for aunt Annie. If you imagine a large chicken with his head full of soap and a present with him ringing at the door of aunt Annie, you easily will remember it, even next month ! I'm convinced of that. Perhaps you agree with the slogan: MindPower, the only thing you will forget is time.

There is no English version of Mindpower available.


Here are the questions belonging to the cards described earlier:

  1. What word is missing ? Farm animals: Chicken, Horse, Sheep, Pig, Cow, Goat, Cock. What word is missing ?
  2. Swahili lessons: What is the translation of shoto ?
  3. That's the question. Who danced with mrs. Kroos ?

Did you know the answers without looking ?

Back to the cards.

(4K)


Thanks to Jumbo for a review copy

Jumbo

Spelmagazijnby Ronald Hoekstra - 1999