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Title: Briljant
Theo Jansma
Producer: Pseudon Producties
Number of players: 3 to 6


1 small gameboard, 18 coins, 48 coloured wooden stones.

The goal: To make the highest value on diamonds and coins at the end of the game.

Diamonds: There are 6 kinds of diamonds, depicted by wooden stones in 6 colours. The value of the diamonds is shown on the small gameboard. The value changes from 2 to 7 and every kind of diamond has a different value. At the start of the game the values are randomized. Every player gets 1 random diamond to start with. The player with the most valuable diamond starts the game.


(koersen edelstenen = rates of diamonds; waarde = value)

Coins: There is a limited number of coins. Every player gets the same amount, but a maximum of 4. The other coins go to the bank (also a maximum of 4) and they are used later in the game.

A gameturn: The players take their turn after each other. First a random stone from the box is put in the bank. The value of this kind of diamond decents by 1 and changes place with the diamond at that place. Now the player can make 1 trade with the bank. He can change diamonds and coins for some other diamonds and coins as long as the total value is the same. A diamond cannot be at both sides of the trade. The value of every kind of diamond he sold will decent 1 and every kind of diamond he bought will ascent 1. The player can determine the order of the ratechanges !

The end: At the start of a new gameround there has to be more stones in the box than there are players. If not, the game ends and everyone counts his value of diamonds and coins. The player with the highest amount wins the game.

Valuation: The simple rules give you enough opportunities to follow your strategy. In every turn every action has effect on all the players. The random diamond at the start of each turn gives just enough unexpected moments, but all the other actions are the player's responsibility. When you play weak, you will finally not be able to play an important role in the game. But when the other players compete each other, you can profit from a sudden raise of some values. Spectators don't see much action on the table. The players around a tiny little gameboard with 6 coloured stones. For the players on the other hand, the game is full alive. Everyone's turn is very short, so the game flows swiftly. Brilliant ? I think so. Recommended !

Strategy: The coins keep their value and the diamonds change... Find the right balance and look for the amount of diamonds in the box. It's important to have a lot of different diamonds. With those diamonds you can cause chainreactions and raise the value of the just-bought cheap diamonds and decrease the value of the opponents' financial reserves. So sell 1 high value diamond and buy some cheap ones. And don't forget the coins. Keep some of them to support future transactions.

Remark: In the rules is stated that the game is meant for 2 to 6 players, but the box states 3 to 6. I think the game is not that interesting for 2 players, so I think the rulebook is wrong. And there is some doubt about the end of the game. The rules speak about the end of a gameround. Is that after the turn of one player, or after the turn of all players ? The last option seems to be the most logical choice, because every player than has an equal number of turns.

Spelmagazijnby Ronald Hoekstra - 1999